Similarly to how mobile devices revolutionized the way we interact with the world, virtual reality represents another exciting paradigm shift in human computer interaction. This class aims to introduce students to this new medium and give them the opportunity to work with VR-ready computers and headsets.
The VR DeCal teaches students how to use Unity, a game development engine, to create virtual reality applications. This involves imparting technical knowledge, VR design principles, and self-learning skills. Students will be exposed to many different kinds of VR applications and work in teams to build their own from scratch. After completion of the course, interested students may apply to continue their projects under the VR @ Berkeley club, or to join a different project team.
The course is split into two halves. In the first half, students focus on learning technical Unity skills along with VR concepts, design principles, and best practices. In the second half, special topic / guest lectures will give insights into various parts of the VR field, while students dedicate their time to their final projects.
Updated Syllabus Link: goo.gl/1KSg1t
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Section | Facilitator | Size | Location | Time | Starts | Status | CCN(LD) | CCN(UD) |
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Section 1 | James Lin, Vedant Saran | 20 | Blum 230 | [Tu] 5:00PM-7:00PM | 2/6/18 | Full | -- | 42566 |
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